Author Topic: Star Wars? PocketModel? TCG―Objective Abilities Stacking List  (Read 5807 times)

Offline gethralkin

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"Objective Stacking"

Description: This list shows the results of stacking multiples of objectives with the effects of three in play being shown. In general, the effects of the abilities of multiple objectives in play stack (meaning that the benefits derived multiply with each copy in play), but only if those abilities can be executed more than once in an action or turn. Unless otherwise specified, multiples of Forward Objectives are listed as if they are all three being played in the Home Zone, however three of the same Forward Objective may be present in the Contested Zone during a multiplayer game.  An objective's ability is granted to all players unless specified by special conditional qualifications or if the card uses the words "you" or "your" in its text. The numbers, preceding the stacking strategy listed, is the defense of the card.

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Objectives

Base Set
036 (C): Coruscant Naval Base: 13 - No ability.
037 (C): Death Star Trench: 12 - All :trooper: units get +3 attack during battles and strikes.
038 (C): Executor Bridge: 11 - You may move an extra  :star: :star: :star: of units when you take a move action (for a maximum of  :star: :star: :star: :star: :star: :star: :star: :star:).
039 (C): Jedi Academy: 12 - Printed ability does not stack (see ruling here).
040 (C): Rebel Base: 9 - Your units get +6 attack during strike actions.
073 (U): Asteroid Hideout: 10 - Printed ability does not stack.
074 (U): Coruscant Industrial Zone: 11 - Whenever another of your objectives is destroyed (not a Forward Objective), put an extra  :star: :star: of units into your home zone (the ability excludes the CIZ that is destroyed).

Whenever you play an objective, put three 1 :star: units into your home zone from your reserves.  (If you keep three CIZs in play in your home zone, you can keep using this to the full if you play Forward Objectives into the Contested Zone.)
075 (U): Council Chambers: 11 - Your units get +3 attack whenever you play a  :force: card.
076 (U): Dagobah Swamp: 11 - Printed ability does not stack.
077 (U): Death Star Hangar: 11 - Printed ability does not stack.
078 (U): Detention Block AA-23: 12 - Printed ability does not stack.
079 (U): Jedi Temple: 10 - Whenever one of your  :star: or  :star: :star: units would be destroyed, roll a die once for each copy of this objective (3 times if three are in play). On a 6 it is not destroyed instead.  Put it into your home zone with no damage counters on it.
080 (U): Tatooine Desert: 12 - Printed ability does not stack.
104 (R): Cloud City: 12 - For each copy of this objective revealed, draw a card.  Your maximum hand size is increased by three (maximum hand size is 6).
105 (R): Death Star Exhaust Port: 14 - As long as a friendly Forward Objective is in play in the Contested Zone, the opponent may make no strikes in the Home Zone.
106 (R): Galactic Senate: 10 - Printed ability does not stack.
107 (R): Geonosis Droid Factory: 12 - Geonosis Droid Factory ? Whenever you play a :droid: card, you may remove 3 damage counters from any unit(s) in battle.
108 (R): Kamino Cloning Facility: 12 - Printed ability does not stack.
109 (R): Mustafar Mining Platform: 12 - Whenever you destroy an opposing unit, you may put up to 3 :star: s of units into your home zone from your reserves.
110 (R): Senate Chambers: 11 - Your opponent puts :star: :star: :star: fewer of units into his or her home zone whenever one of his or her objective is destroyed.

Ground Assault
ga035 (C): Echo Base Command Post: 9 - Your :rebel: units get +3 attack during battles and strikes.
ga036 (C): Endor Command Post: 10 - Whenever you destroy a unit, you may draw 3 cards and then discard 3 cards.
ga037 (C): Ewok Village: 9 - Printed ability does not stack.
ga038 (C): Hoth Drop Zone: 8 - Your  :empire: units get +3 attack during battles and strikes.
ga039 (C): Otoh Gunga: 9 - Printed ability does not stack.
ga040 (C): Theed Royal Palace: 8 - After a battle, you may discard any number of cards and refill your hand up to 3 times.  *(Waiting on ruling from Porpman.)
ga075 (U): Dark Cave: 9 - Printed ability does not stack.
ga076 (U): Droid Control Array: 9 - Your :bdroid: units get +3 during battles and strikes.
ga077 (U): Endor Base Outer Door: 11 - Printed ability does not stack.
ga078 (U): Rebel Bunker: 9 - Your ground units get +3 defense.
ga079 (U): Staging Area: 10 - Whenever one of your units uses the :carrier: power match ability, it may deploy an extra :star: :star: :star: of units if it deploys only ground units (for a total of :star: :star: :star: :star: :star: ground units).
ga080 (U): Support Ship: 9 - Printed ability does not stack.
ga101 (R): Arena: 10 - Printed ability does not stack.
ga102 (R): Echo Base Hangar Bay: 12 - You may attack with extra :star: :star: :star: of units when you take a combat action (for a total of 8 :star: of units).
ga103 (R): Ewok Trap: 9 - After a unit strikes one of your objectives, roll a die for each copy of this card in play.  On a 5 or 6 the unit is destroyed.  (You get 3 chances if three objectives are in play.)
ga104 (R): Grassy Plains: 9 - Printed ability does not stack.
ga105 (R): Hoth Snowfield: 11 - All units in your opponent?s home zone get +6 defense during combat actions.
ga106 (R): Kashyyyk Beachhead: 10 - Printed ability does not stack.
ga107 (R): Wampa Cave: 8 - Printed ability does not stack.
gas07 (P): Echo Base: 9 - Printed ability does not stack.

Order 66
o018 (C): Birth of an Empire: 11 - Printed ability does not stack.
o019 (C): Younglings: 9 - Printed ability does not stack.
o020 (C): Zett Jukassa: 11 - Your objectives get +6 defense against :elite: units.
o038 (U): Luminara Unduli: 10 - The first part of this printed ability does not stack.  The Discard Objective ability grants +4 to defense during a battle involving your Luminara Unduli unit (for a maximum of +12 defense if three copies are discarded).
o039 (U): Mace Windu: 12 - The first part of this printed ability does not stack.  The Discard Objective ability allows one objective to be ignored during a battle involving your Mace Windu unit (for a maximum of 3 ignored objectives if three copies are discarded).
o040 (U): Stass Allie: 10 - You may strike with 8 :star: s if three Stass Allie objectives are in play.  The Discard Objective ability grants +4 to attack during a strike involving your Stass Allie unit (for a maximum of +12 attack if three copies are discarded).
o051 (R): Captured Jedi Temple: 13 - Printed ability does not stack.
o052 (R): Plo Koon: 9 - The first part of this printed ability does not stack.  The Discard Objective ability grants +3 to attack and +1 to damage against space units during a battle involving your Plo Koon unit (for a maximum of +9 attack and +3 damage to space units if three copies are discarded)
o058 (R): Aayla Secura: 11 - All Jedi units get +3 defense during combat actions.  The Discard Objective ability grants +4 to defense during a battle involving your Aayla Secura unit (for a maximum of +12 defense if three copies are discarded).
o059 (R): Ki-Adi-Mundi: 12 - The first part of this printed ability does not stack.  The Discard Objective ability grants +4 to defense during a battle involving your Ki-Adi-Mundi unit as the attacker (for a maximum of +12 defense if three copies are discarded).
o060 (R): Yoda: 14 - Your Jedi units get +3 attack during combat actions.

Scum and Villainy
sv017 (C): Battle of Coruscant: 10 - Units in this zone get +3 attack during combat actions.  Units in the contested zone get +2 attack if both players in a two-player game each play this objective as a Forward Objective.
sv018 (C): Imperial Bounty: 10 - Your :ruthless: units get +3 attack during combat actions and strike actions.
sv019 (C): Sanctuary Moon: 12 - Your :veteran: units get +3 attack and +3 defense during combat actions.
sv020 (C): Watto's Junk Shop: 10 - Whenever one of your units destroys an opposing unit, you may discard three cards from your hand and draw three cards.
sv037 (U): Battle of Hoth: 11 - Units in these objectives' Home Zone get +3 damage.  Units in the contested zone get +2 attack if both players in a two-player game each play this objective as a Forward Objective.
sv038 (U): Carbonite Chamber: 12 - Whenever your opponent plays a  :force: card or a  :luck: card, your unit gets +3 attack and +3 defense.
sv039 (U): Hyperspace Array: 10 - When you play another objective, you may move 3 units into the Zone the Hyperspace Array is in (or you can have 3 in your HZ and play a Forward Objective to replace a Hyperspace Array in the CZ to move 1 friendly unit per HA into their respective zones).  Printed ability does not stack when used as a Forward Objective.
sv040 (U): Mos Eisley Cantina: 9 - When you take a combat action, select 3 units you chose to battle.  Those units and their defenders battle up to three times each or until either the attacker or defender for each pairing is destroyed.
sv050 (R): Battle of Yavin: 9 - Each unit you choose as an attacker in your Home Zone may choose three different defenders to battle after the first battle.  Printed ability does not stack when used as a Forward Objective.
sv051 (R): Death Star Tractor Beam: 8 - When you take a move action, you may also move 3 opposing  :star:,  :star: :star:, or  :star: :star: :star: units.  Additionally, if Ki-Adi-Mundi is played while two DSTBs are face-up, if you take a move action, you may also move (ultimately) 4 opposing  :star:,  :star: :star:, or  :star: :star: :star: units.
sv052 (R): Imperial Blockade: 9 - Deal 3 damage to each opposing unit when they move out of your Home Zone as part of a move action.  Printed ability does not stack when used as a Forward Objective in a two player game.
sv053 (R): Jabba's Palace: 8 (15) - Objective ability does not stack, but having more than one in play with one or two of your  :star: :star: :star: :star: :star: units is a great idea.
sv060 (R): Obi-Wan Kenobi: 10 - Prevent 3 damage dealt to a friendly :veteran: unit each battle.  The Discard Objective ability does not stack.
« Last Edit: August 25, 2013, 12:59:23 PM by slightlyiffy »

Offline gethralkin

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Re: Star Wars PocketModels TCG Objective Abilities Stacking List
« Reply #1 on: June 24, 2008, 05:50:53 PM »
Clone Wars
cw035 (C): Concealing Nebula: 9 - Your objectives get +3 defense during strikes.
cw036 (C): Jabba's Throne Room: 9 - Printed ability does not stack.
cw037 (C): Orders: Escalation: 9 - Your units get +3 attack if you have more units in your home zone than your opponent.
cw038 (C): Orders: Search and Rescue: 9 - Printed ability does not stack.
cw039 (C): Salvage Operation: 10 - When you destroy an opposing unit, you may discard 3 objectives to remove 3 damage counters from up to 3 units.
cw040 (C): Senatorial Support: 8 - Units in your Home Zone get +3 attack on your turns.
cw074 (U): Contested Planet: 10 - Printed ability does not stack.
cw075 (U): Flagship: 9 - Your non- :command: units get +3 attack if a friendly :command: unit is in their zone.
cw076 (U): Hanger Bay: 9 - When you move a  :carrier: unit to an opponent's Home Zone, you may put three 1 :star: units from reserves into that zone.
cw077 (U): High Ground: 8 - Printed ability does not stack.
cw078 (U): Orders: Heavy Assault: 9 - Your  :star: :star: :star: :star: and  :star: :star: :star: :star: :star: units get +6 attack during strikes in your opponent's Home Zone.  Opposing units get +3 attack against your  :star: :star: :star: :star: and  :star: :star: :star: :star: :star: units in your opponent's Home Zone.
cw079 (U): Teth Palace: 12 - Printed ability does not stack.
cw080 (U): Ziro's Palace: 8 - You may draw 3 cards and discard 3 cards whenever a unit strikes one of your objectives.
cw102 (R): Battle of Bothawui: 10 - Printed ability does not stack.
cw103 (R): Carrier Fleet: 6 - Printed ability does not stack.
cw104 (R): Jedi Council: 10 - Printed ability does not stack.
cw105 (R): Orders: Strategic Advance: 8 - Whenever you play an objective, you may move up to three separate:star: or 2  :star: units.
cw106 (R): Relentless Engagement: 10 - All units in your Home Zone get +3 damage except :turbo: units, which get +6 damage.  In a 2-player game in which each player plays a copy of this objective in the Contested Zone, all units in that zone get +2 damage, except for :turbo: units, which get +4 damage.
cw107 (R): Thwarted Plans: 6 - Printed ability does not stack.
cw120 (R): Kidnapped Huttlet: 10 - Printed ability does not stack.

Clone Wars Tactics
cwt18 (C): Captured Senator: 10 - Objective ability does not stack.
cwt19 (C): Captured Separatist: 10 - Objective ability does not stack.
cwt20 (C): Explosive Charge: 10 - Objective ability does not stack.
cwt38 (U): Critical Information: 10 - Your :recon: units get +6 attack during strike actions.
cwt39 (U): Listening Post: 11 - Once per turn choose one: Look at three opposing face-down objectives; OR look at your opponent's hand.
cwt40 (U): Military Secrets: 10 - Your units get +3 attack against :republic: units.
cwt48 (R): Energy Shield: 10 - Objective ability does not stack.
cwt49 (R): Medical Station: 8 - When you play an objective, you may choose to discard it instead.  If you do, put 3 one :star: units from your reserves into your home zone.
cwt50 (R): Orders: Artillery Strike: 9 - When you take a combat action, you may choose an extra  :star: :star: :star: of units if all chosen units are :artillery: units and they all attack units in adjacent zones.
cwt51 (R): Orders: Reconnaissance: 9 - Objective ability does not stack.
cwt52 (R): Solar Storm: 8 - Objective ability does not stack.
« Last Edit: October 13, 2009, 07:13:34 PM by gethralkin »