Luck. I love wild cards, they possess some of the best strategies and abilities. The strength of this icon lies in its ability to disrupt any and all the other icon strategies.
Han Solo Do not underestimate cards that prevent opponent from playing a card (Assajj Ventress, Mace Windu, Assassin Droid, & 4-A7). The only sure-fire way to beat instant damage decks or evasion cards, or droid damage reduction, or anything basically. Han is one of the best offensive cards out there.
Jabba the Hutt Works just like Han Solo, but requires more “luck”. Can frustrate opponent to no end. Great card.
Altering the Deal Great disruption card. Combine with
Kashyyyk Beachhead for best results. By the time your opponent gets to the bottom of their deck, they have nothing but objectives, which can take many many turns to burn through.
Dengar Combined with Mustafar Mining Platform, this is a fantastic card to use on

units. Much easier to pull off than Acceptable Loss and almost as good.
Luke Skywalker Perhaps the best +attack card out there. I tend to use it only on units with a +3 or +4 base attack just to get that extra oomph.
Other commonly seen cards:Wild ride This is a popular card for countering swarms of various flavors, but I just find it easier to either destroy the opposing unit with instant (or post-) damage or just use more defensive cards like Dagobah Swamp, Peacekeepers or
Thwarted Plans.
Narrow Escape I see this a lot in many decks, and while it’s okay to protect

units from quick death, I almost prefer an offensive card that hurts my opponent and use an objective (like MMP of Kamino) for recursion.
R2-D2 I used to use this card a lot before GA came out. It’s okay for saving units from a horrible death, gives you a 50/50 shot. If you insist on using this, combine with
Jedi Temple and

or

units with high base attack for best results.
Leia Organa Popularized by evasion decks as a way to bypass battling and go straight for their objectives. Not seen very much anymore.
Force, I love these as well. People often tell me that wild cards aren’t as good as I tell them simply because of the objective counters,
Detention Block AA-23 and
Tatooine Desert , but I have rarely seen them after GA (and are pretty easy to counter with Kashyyyk Beachhead and Altering the deal…both good card you should be using anyway). There are just other objectives that are so much better.
Yoda So good, you can build a deck out of this. If you can get this in your hand at the right time, it can win you games. Combine with the strongest cards like
Call for help Boba Fett, AL, and Padme for full effectiveness.
Mace Windu See Han Solo above. Almost as good as Han.
I am your father Who needs + attack when you can just lower their defense? This is a very solid card.
Hate leads to suffering more instant damage. Use on heavier units with

that generally take some damage, or else a

unit that took damage from previously using combat drop for a nasty suprise.
Assajj Ventress See Han solo above. Better than Han.
Darth Vader and
Anakin Skywalker Great additions to any deck if you’re ever at a loss for what else to include. The fact that they’re in a starter makes them even more accessible.
Most Underrated: Meditation Chamber I’ve always wanted to build a confederate capital deck…maybe it would work now with
Battle of Yavin and
General Grevoius Master’s Touch Very very popular for a long time because of it’s flexibility. Not seen as much anymore. Still kind of hard to find in trades, etc.
Personal Advice:Regarding the all-powerful “Jedi Deck:”
Safe Haven and
Escape Tunnel these two cards are the backbone of a solid jedi-unit deck. Evade and go straight for their objectives. Can be frustratingly abusive against an unprepared opponent. In my jedi deck builds, I tend to run super-high defense objectives (
Yoda,
Death Star Exhaust Port, and
Jabba’s Palace) since I’m not really concerned about killing or stopping anything coming my way.
Well now we get into the power match icons. I love power match icons, because of their intrinsic abilities that don’t require any matching cards. Nevertheless, the turbolaser icon kinda sucks just because large

and

units still don’t see a lot of play, hence there is no reason to destroy them. Very few of the current top ships have more than 3-4 shields. The turbolaser icon is just overkill at this point IMO. Maybe it will become much more important in the future if Capital starships become more common in top-competitive level decks. Even so, there are a couple good turbolaser cards.
Mas Amedda Ok, I lied there’s only really one. I’ve used this and
Kit Fisto on
Devestator with pretty good results.
Great Icon. Good intrinsic ability.
Call for help is your best and only bet here.
Now we’re talking. Reduction of 1 damage ALL the time is simply phenomenal—its so good that I often play with the armor icon and don’t even use any armor combat cards. Armor has some of the BEST cards in the game and is the strongest of the power match icons (IMO).
Yoda You want better? Padme is marginally better, but nothing else beats the master himself. You stop all damage, (and the 1 damage penalty can be applied to the same unit afterwards and is negated by the armor icon itself, thereby eliminating any drawback).
Darth Vader Fantastic offensive and defensive ability. Reduce 1 damage and gives +1 bonus to attack, damage, and defense. Beat that.
Heavy Shields Solid defensive card and a great addition to the armor
Underrated cards:Faamba Shield Gives all your units the Armor Icon. How is that bad? Goes great with any flavor swarm or ice cream.
Lama Su combine this (and use BS Yoda) with anything in the above Transport icon section. I could very easily see a puny little cloud car using combat drop to plop down an AT-AT.
Personal Advice: There are so many great ships and tactics to use with this icon I don’t even know where to begin.
Star Squadron B-wing combine with
Blizzard for a defensive interaction that really wasn’t intended.