Author Topic: Point Formula for ships  (Read 2889 times)

Offline Starnite

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Point Formula for ships
« on: August 03, 2007, 05:35:50 AM »
Ok, figured out a consistent point formula

Attack and Defense each cost 1 point per point
Damage and Shields Each cost 2 points per point
Green Abilities are 2 points a piece
Gray Abilities are 4 points a piece

The costs are pretty consistent throughout the line, exceptions noted.

One Star: Common = 16  (P1a is 19, P1b+P1c 15)
              Uncommon = 18
              Rare = 18

Two Star: Common = 23
               Uncommon = 24
               Rare = 25

Three Star: Common = N/A
                Uncommon = 27 (12a breaks this at 29 points)
                Rare = 30 (p4 is only 27)

Four Star: Common = N/A
               Uncommon = 36
               Rare = 37 for Redemption, 39 for Tantive IV

Five Star:  No common numbers at this time, values range from 41 for the C. Swarm to 50 for the Devastator.  2 sets of the rares clock in at 46 (Vigilance, Lucid Voice) and 47 (Invisible Hand and Guarlara) but that is it for commonality.  I am guessing uncommons range from 40-45 and rares are 46-50. 

This should be helpful for those of you trying to design your own units.

EDIT: Proofed and stickied.
« Last Edit: June 04, 2013, 06:46:02 PM by gethralkin »

Offline Archie

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Re: Point Formual for ships
« Reply #1 on: August 03, 2007, 07:27:02 AM »
Nice work.

I guess this supports the gentlemen who was championing the Devastator as being overpowered compared to other class 5 vessels.

Not having played the game properly i.e. with the official rules, are there benefits that are not reflected purely in the numbers on the vessels?
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Offline mattyh

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Re: Point Formual for ships
« Reply #2 on: August 03, 2007, 11:00:28 AM »
Good work, I'm curious to see how this holds up in Ground Assault. i.e. might be differences in point allocation for ground units, etc.
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Offline _J_

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Re: Point Formual for ships
« Reply #3 on: August 03, 2007, 11:07:04 AM »
Ok, figured out a consistant point formula

Attack and Defense each cost 1 point per point
Damage and Shields Each cost 2 points per point
Green Abilities are 2 points a piece
Gray Abilities are 4 points a piece

I think you are using "point" to mean two things and it confuses my literal mind.  Is there some sort of incorporeal "point value" which each * is worth, and then each ability for that unit (icons, attack, defense, shields, etc.) is worth a "point"?


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Offline fanaticopposition

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Re: Point Formula for ships
« Reply #4 on: August 03, 2007, 11:57:34 AM »
Ok, figured out a consistant point formula

Attack and Defense each cost 1 point per point
Damage and Shields Each cost 2 points per point
Green Abilities are 2 points a piece
Gray Abilities are 4 points a piece

I think you are using "point" to mean two things and it confuses my literal mind.  Is there some sort of incorporeal "point value" which each * is worth, and then each ability for that unit (icons, attack, defense, shields, etc.) is worth a "point"?

What he's doing is taking each * class and adding up the abilities and testing to see if they are rare, uncommon or common within their star class.


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Offline Seventh

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Re: Point Formula for ships
« Reply #5 on: August 03, 2007, 01:20:47 PM »
Ok, figured out a consistant point formula

Attack and Defense each cost 1 point per point
Damage and Shields Each cost 2 points per point
Green Abilities are 2 points a piece
Gray Abilities are 4 points a piece

The costs are pretty consistant throughout the line, exceptions noted.

One Star: Common = 16  (P1a is 19, P1b+c 15)
              Uncommon = 18
              Rare = 18

Two Star: Common = 23
               Uncommon = 24
               Rare = 25

Three Star: Common = N/A
                Uncommon = 27 (12a breaks this at 29 points)
                Rare = 30 (p4 is only 27)

Four Star: Common = N/A
               Uncommon = 36
               Rare = 37 for Redemption, 39 for Tantive IV

Five Star:  No common numbers at this time, values range from 41 for the C. Swarm to 50 for the Devistator.  2 sets of the rares clock in at 46 (Vigilance, Lucid Voice) and 47 (Invisible Hand and Guarlara) but that is it for commonality.  I am guessing uncommons range from 40-45 and rares are 46-50. 

This should be helpfull for those of you trying to design your own units.

(edited for clarity)

According to this... p1a is the best 1 star ship out there =)  Also meaning using Tantive IV 39 + p1a 19 = 58 which in theory is better to use than Devastator at 50 points... of course this is only speaking numbers.
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Offline _J_

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Re: Point Formula for ships
« Reply #6 on: August 03, 2007, 02:38:30 PM »
According to this... p1a is the best 1 star ship out there =)  Also meaning using Tantive IV 39 + p1a 19 = 58 which in theory is better to use than Devastator at 50 points... of course this is only speaking numbers.

I think p1a IS the best * out there.  Trooper and Droid are the two best builds thus far and P1a fits in both of them!



I don't think that adding ship values, though, directly relates over to gamplay.  The Devastator can do things the Tantive IV and P1a cannot do.


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Offline Starnite

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Re: Point Formula for ships
« Reply #7 on: August 03, 2007, 05:51:16 PM »
Sorry for the confusion.

I was just trying to see if there was a formula for figuring out how the ship stats were constructed, and if there were any that break the formula.

For example, most 1 star common fighters are worth 16 construction points.

Each point of Attack and Defense is worth 1 construction point.
Each point of Damage and Shields is worth 2 construction points
Each Green icon is worth 2 construction points.
Each Grey icon is worth 4 Construction points.

The numbers don't necessarily reflect effectiveness, just how Wizkids constructed them.  Most of the ships fall into the same point value as I previously posted, with a few exeptions to the cost.  Each star is not worth an equal number of points, seems to be more of a point level per star and rarity.  The only part it breaks down at is the rare four and all five star range.  Some of this may be due to lack of examples.  I do expect this to help the people making their own ships and keep things some what balanced and in line with existing ships.
 


Offline Seventh

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Re: Point Formula for ships
« Reply #8 on: August 03, 2007, 05:56:36 PM »
But thanks to you... the Talon seems to be one of the best pieces in the game... ^_^
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Offline Porpman

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Re: Point Formula for ships
« Reply #9 on: August 04, 2007, 04:48:19 AM »
Points or not, it is the best common 1* unit. As for over-all best, Saber Leader is slightly better in stats just missing the 1 icon.

Guess "best" is a matter of use and preference.


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Offline Starnite

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Re: Point Formula for ships
« Reply #10 on: August 04, 2007, 09:12:15 AM »
Best will always be subject to the situation or play style.  In the saber case, it is an uncommon with only one ability symbol, so it is probably safe to say it is optimized for a particular role.  It's point value does not break the established limits though.

I am looking forward to breaking down ground assault to see if there is "power creep" and how they take into account the limitations on the ground units ability to attack targets, and how much movement "costs"

I also wonder if ground units can be dropped off by carriers...

Offline _J_

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Re: Point Formula for ships
« Reply #11 on: August 04, 2007, 11:47:01 AM »
Best will always be subject to the situation or play style.  In the saber case, it is an uncommon with only one ability symbol, so it is probably safe to say it is optimized for a particular role.  It's point value does not break the established limits though.

I am looking forward to breaking down ground assault to see if there is "power creep" and how they take into account the limitations on the ground units ability to attack targets, and how much movement "costs"

I also wonder if ground units can be dropped off by carriers...

My guess is that there will not be much of a power creep in this first expansion.  With the addition of Ground Units I think Ground Assault will be more of an example of broadening the mechanics of the game moreso than adding power to one specific type of units.

"Best" always is subjective in games like this.  The context can change dramatically and I think that with the addition of Ground Units we will see more context added to the assessment of ships.  A few previews have said that Ground Units get +1 to Strikes (presumably in addition to their attack) and also have different mechanics dictating when and where they can attack.  So assessing these ships will be tricky.  What gets me, though, is that in multiple games I have been doing Strikes with a +4 attack A-wing while I have 3 Rebel Bases in play.  So in those situations my chance to hit an objective is +8.  It will be interesting to see if any Ground Units can beat that bonus and whether or it is worth including them due to some of their other drawbacks.


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Offline twopiearr

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Re: Point Formula for ships
« Reply #12 on: September 05, 2007, 08:00:53 PM »
Any chance of this getting stickied?

Offline Greenosaur

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Re: Point Formula for ships
« Reply #13 on: September 06, 2007, 08:44:17 AM »
Hate to sound stupid, but isnt thier another formula, alot like this one, in the "Custom Creations" thread?

Offline twopiearr

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Re: Point Formula for ships
« Reply #14 on: September 06, 2007, 10:11:45 AM »
Hate to sound stupid, but isnt thier another formula, alot like this one, in the "Custom Creations" thread?

There is, but this one is more complete in it's breakdowns of what ships cost.