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Author Topic: New Power Match Icons – concept  (Read 172 times)
Galak Fyyar
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« on: February 06, 2010, 05:20:22 AM »

I have some concepts on early stage of development for new Power Match Icons. If some one working in this direction – post here your works ( or send me by “PM”) and I add them to this list, then we may discuss how we can make them better and\or playable.   

by Galak Fyyar:

“Intercept” - if your other unit in this zone is attacked by your opponent’s unit in this zone, you may force your opponent attack this unit instead. (cost 2 points)

“Diplomat” - opposing units can’t attack this unit as long you have another unit without “Diplomat” icon in this zone, if your opponent have only :diplomat: units in this zone – you may attack them normally. (cost 4 points)

“Hero” – opposing units must attack your units with “Hero” icon previously than units without it. (cost 2 points)

“Super Weapon” - this unit may attack and move regardless of how many s it have on its base. (cost 4 points)

“Retaliate” – when this unit is attacked and not destroyed you may interrupt your opponent’s combat action and immediately take your combat action using only this unit, and then resume your opponent’s combat action. (cost 2 or 4 points)

“Mobile Attack” – this unit can move before and after your combat action. (cost 4 or 6 points)

“Critical Hit” - double this unit’s damage value, if your base roll is 12. (cost 2 points)

“Repair” – instead of moving or attacking on your turn, you may remove one damage counter from each of your units with “Repair” icon. (cost 2 or 4 points)

“Orbital bombardment” – this space unit get +1 damage against ground units. (cost 2 or 4 points)

“Doublestrike” – your unit may attack twice per combat action. (cost 4 or 6 points)

“Defender” – your unit may attack twice per combat action at your home zone. (cost 2 points)

“Weak Spot” (or “Shutterpoint”) – this unit get +1 damage against opposing units with half of its “Shields” or less. (cost 2 points)
« Last Edit: February 06, 2010, 10:14:19 PM by Galak Fyyar » Logged

Donosis
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« Reply #1 on: February 06, 2010, 05:50:57 AM »

 
  These look good, but it lookes like most might break the game.  For example, when I saw "Superweapon" I immediatly thought of when TMD and I play-tested Malevolence.  That ship was unbeatable, but took three cards to move, attack, and use it's ion cannon.  The need for three cards kept balance, as it took half the game to get Malevolence up and swinging.  If "Superweapon" were applied to Malevolence, every fleet would center around it.
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« Reply #2 on: February 06, 2010, 11:02:35 AM »

Some nice ideas here. Some of them could be (and indeed are) implemented by cards (particularly objectives), but are still perhaps worth consideration and possible development.

I particularly like the look of "Orbital Bombardment". Apart from looking reasonably balanced, it "feels" like a Power Match Icon, which are usually associated with physical aspects of the ship (turbolasers, hangar bays, armor, etc), rather than the sometimes more subjective themes of green Match Icons (e.g. "elite" and "ruthless").

"Repair" is one of those which sounds like it's meant to be a card ability, but may still work in practise - especially if the units with this icon have "0" Damage (e.g. like hospital or salvage ships). I would tone the power down a bit, though: e.g. "Remove one damage counter from each of your units in this zone."


However, I do agree with Donosis that some of these suggestions appear broken:
 
"Diplomat" - Consider this scenario: I select a strike force consisting entirely of :diplomat: units and move them into your HZ. You cannot atack them, and unless you have Dagobah Swamp or Thwarted Plans in your deck, you can never shift them. I can keep them in your HZ, merrily striking away at your objectives, until the end of the game.

"Super Weapon" - This sounds great in theory, but I tend to agree with Donosis that it would dominate things in practise - especially if you have 3 copies of the same unit...

"Mobile Attack" - I think we have enough problems with objective-rush as it is, without building it into new units. Combined with certain cards, this would just dominate things far too much.

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gethralkin
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« Reply #3 on: February 06, 2010, 01:18:40 PM »

:Hero: is already an official PM icon that has been playtested and has an ability that will be very pleasing to players. Due to non-disclosure agreements, it can not be yet disclosed how it functions. However, being able to release that info is currently being worked on.
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Galak Fyyar
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« Reply #4 on: February 06, 2010, 09:00:21 PM »

"Diplomat" - Consider this scenario: I select a strike force consisting entirely of :diplomat: units and move them into your HZ. You cannot atack them, and unless you have Dagobah Swamp or Thwarted Plans in your deck, you can never shift them. I can keep them in your HZ, merrily striking away at your objectives, until the end of the game.
 

Looks like you misunderstand – in this conception you can’t attack units AS LONG you have another unit WITHOUT :diplomat: - if your opponent have ONLY :diplomat: units in this zone – you may attack them normally – as I say – ALL of it is an early concept – rough draft Wink  And I really interested to see your ideas!!!

:Hero: is already an official PM icon that has been playtested and has an ability that will be very pleasing to players. Due to non-disclosure agreements, it can not be yet disclosed how it functions. However, being able to release that info is currently being worked on.

Never know about it??? – Where I can see it and also – how it can be official? WizKids? (maybe it’s a part of Clone Wars: Conquest set???)
« Last Edit: February 06, 2010, 09:08:41 PM by Galak Fyyar » Logged

E_Lair
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« Reply #5 on: February 06, 2010, 09:18:02 PM »

"Diplomat" - Consider this scenario: I select a strike force consisting entirely of :diplomat: units and move them into your HZ. You cannot atack them, and unless you have Dagobah Swamp or Thwarted Plans in your deck, you can never shift them. I can keep them in your HZ, merrily striking away at your objectives, until the end of the game.
 

Looks like you misunderstand – in this conception you can’t attack units AS LONG you have another unit WITHOUT :diplomat: - if your opponent have ONLY :diplomat: units in this zone – you may attack them normally

Ah -OK. If I understand you correctly now, this is the complete opposite of your original description:

“Diplomat” - opposing units can’t attack this unit unless you have another unit without “Diplomat” icon in this zone. (cost 4 points)

Perhaps you could correct the OP?
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gethralkin
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« Reply #6 on: February 06, 2010, 10:26:17 PM »

http://starwars.wikia.com/wiki/Star_Wars_PocketModel_TCG:_Clone_Wars_Conquest

And, yes, although I am the author of the much of the Wookieepedia SWPM articles, my sources have confirmed that the icon has a unique role in the game, suggesting that it is a Power Match icon.
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