I have some concepts on early stage of development for new Power Match Icons. If some one working in this direction – post here your works ( or send me by “PM”) and I add them to this list, then we may discuss how we can make them better and\or playable.
by Galak Fyyar:
“Intercept” - if your other unit in this zone is attacked by your opponent’s unit in this zone, you may force your opponent attack this unit instead. (cost 2 points)
“Diplomat” - opposing units can’t attack this unit as long you have another unit without “Diplomat” icon in this zone, if your opponent have only :diplomat: units in this zone – you may attack them normally. (cost 4 points)
“Hero” – opposing units must attack your units with “Hero” icon previously than units without it. (cost 2 points)
“Super Weapon” - this unit may attack and move regardless of how many

s it have on its base. (cost 4 points)
“Retaliate” – when this unit is attacked and not destroyed you may interrupt your opponent’s combat action and immediately take your combat action using only this unit, and then resume your opponent’s combat action. (cost 2 or 4 points)
“Mobile Attack” – this unit can move before and after your combat action. (cost 4 or 6 points)
“Critical Hit” - double this unit’s damage value, if your base roll is 12. (cost 2 points)
“Repair” – instead of moving or attacking on your turn, you may remove one damage counter from each of your units with “Repair” icon. (cost 2 or 4 points)
“Orbital bombardment” – this space unit get +1 damage against ground units. (cost 2 or 4 points)
“Doublestrike” – your unit may attack twice per combat action. (cost 4 or 6 points)
“Defender” – your unit may attack twice per combat action at your home zone. (cost 2 points)
“Weak Spot” (or “Shutterpoint”) – this unit get +1 damage against opposing units with half of its “Shields” or less. (cost 2 points)