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Topic: Pirates (Read 5737 times)
Model Master
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One With the Force
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Let's Go Red Sox, Let's Go! (Insert Clapping Here)
Pirates
«
on:
October 05, 2007, 02:41:28 PM »
Anyone here collect Pirates? As of now I only have one pack of Ocean's Edge, but I plan on getting mre. In this topic you can talk about Pirates, post pics of collections, whatever!
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"My sig is bigger than my posts"-ender4449
CaptAntilles
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"This is a consular ship..."
Re: Pirates
«
Reply #1 on:
October 05, 2007, 09:39:02 PM »
I have collected Pirates through all of the sets that came before Ocean's Edge, with the exception of Pirates of the China Seas, which for some reason my LGS decided not to carry when it came out. I've got two large binders full of the ships, but no one to play with right now.
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Diamondback
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Caesar Americanus II
Re: Pirates
«
Reply #2 on:
October 06, 2007, 12:23:00 AM »
I'm very close to complete except on promos and LE's, and am a Privateer, albeit inactive since my venue's lead Privateer hasn't been communicating well--but I'm not sure how much longer I'll be staying in...
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pganascar
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Re: Pirates
«
Reply #3 on:
October 06, 2007, 05:59:21 AM »
I have a lot of Pirates stuff from all the sets except SCS and BC (and very little MI). I have rarely gotten to play, so mostly they just take up space. But I dod like the concept.
Treschonde got me in to the game, and then he became disinterested. I keep trying to talk him back into playing.
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Greenosaur
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Re: Pirates
«
Reply #4 on:
October 06, 2007, 06:42:58 AM »
Ive got some stuff, as does my neiphew. We made up our own rules & gameboard for the game. Noone plays around here so its pretty much a dead fish. Almost like SWPM is starting to look around here
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Greenosaur
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pganascar
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Re: Pirates
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Reply #5 on:
October 06, 2007, 07:54:38 AM »
With both Pirates and SWPM, I think what happens is that most people play at home as opposed to going to a store to play. They sell well, but it's hard to find the players.
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yodafett04
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"Respect the past, Affect the future."-Spirit Wing
Re: Pirates
«
Reply #6 on:
October 06, 2007, 08:27:58 AM »
I've got quite a few Pirates stuff. Mostly from Davy Jone's Curse, 'cause thats when I started playing. My sister and her boyfriend got me into it. I've also got a bunch of Mysterious Islands stuff, and lots of others. I still haven't gotten an Icebreaker from the Frozen North expansion
Oh well, I still have my 2 10-masted ships the Guichuan(Davy Jone's curse mail in promo) and the Zeus(Ocean's Edge mail in promo), if I can just get my hands on the Baochuan, the South China Seas 10-mast ship then I'd have all three......
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Greenosaur
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Re: Pirates
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Reply #7 on:
October 06, 2007, 08:40:43 AM »
With that said about another good game with "lack of a playing community" I still like our version of how we play. Ive actually been checkin around to try to buy a HUGE lot fairly cheap. Seeing how i dont care to collect the intire series, (like SWPM), I would LOVE to increase our collections. Especially score a cpl of the kicka$$ promo ships.
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Greenosaur
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Robac
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more cowbell
Re: Pirates
«
Reply #8 on:
October 06, 2007, 10:16:03 AM »
kaboom!
I got some new ships after taking this photo, but they aren't worth mentioning
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Porpman
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Re: Pirates
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Reply #9 on:
October 06, 2007, 10:46:29 AM »
I think it might be neat to get a few of the pirate models just for the cool look on a desk, but I don't have any real interest in playing.
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Greenosaur
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Re: Pirates
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Reply #10 on:
October 06, 2007, 11:00:53 AM »
As i mentioned before we created our own gameboard & rules. Granted our rules prolly got loopholes in them, but they work well for us. i know someone had asked me in a previous thread about this, wanting to see our board & rules. I dont remember what thread it was, or who asked to see, but here it is.
Pirates CCG Game Rules!
Movment:
1: If a ship moves ar "S" speed, it moves 2 squares.
2: If a ship moves at "L" speed, it moves 4 squares.
3: If any combination of "S" & "L" speed's is used on a ship, follow the above directions for total move movment.
Captain's:
1: Each fleet/player is allowed 1 Captain of his/her fleet.
2: Which ever ship your Captain is on, Get 1 added cannon equal to its strongest cannon.
3: Captian ship gets +1 to her cannon rolls.
4: Captians MUST remain on a ship at all times!
5: Captains can switch ships when docked!
6: If YOUR Captian is killed, you lose!
Fleet Construction:
1: Each ship that has a crewman aboard of the same type, does not use a cargo space.
2: Ship Numbers Start equal. Each player MUST start with same number of ships!
3: When constructing a fleet, you can pick ANY ship, OR build useing a point total!
4: When constructing a fleet, you can either use different contries/affiliation, or the same!
5: Treasure can be used to buy new or sunk ships back into play!
6: For EACH SHIP YOU OWN, your ALLOWED 2 CREW MEMBERS!
7: If you build a fleet that consists of ALL GOOD OR BAD, Then you can add 1 EXTRA CREW!
Crew Construction:
1: Smokepot & Firepot Specialist give 1 extra cannon.
2: Cannoneer's can reshoot if a shot is missed.
3: Musketeer's add 1 (small range) cannon.
4:Oarsmen & Helmsmen add 1 "S" speed movement.
5: Shipwright's can fix ships at sea, but you must sacrafice your "movement turn"
6: Explorer's can take 1 treasure from any island or fort.
7: Island Crew give no bonus to ships. They ONLY to maintain/protect/attack, claimed Islands.
Game Play:
1: "Parley" is a tern used by Pirates to stop a attack. ALL players MUST abide by the "Parley" Rules!
2: NO CAPTIAN SHIPS, can use "Parley". (No Respectable Captian would surrender!)
3: Any ship carrying "treasure" comes under attack. That ship can use" Parley". in return the attacking ship can randomly sellect 1 treasure token to take.
4: Any ship that has used "Parley", cannot attack, or be attacked by the ship it originally used "Parley" on till it docks at its Home Island/Fort.
5: When "Island Docking", you must roll a die. On a 1-2, you successfully dock. on 3-4 you cannot dock cause you hit fog. On 5, you hit rocks and take 1 damage. On 6 you become under attack by a "Sea Monster"
6: Only your Home Island/Fort, you can dock without rolling.
7: In order to attept to get ownership of a Island, it MUST be empty of treasure!
8: To "Claim Ownership Of A Island", they MUST be docked at that Island. Then, the player MUST announce it. Then roll a die, then remaining players roll 1 die. If the player wanting the Island gets the HIGHEST roll without a tie, they win control of that Island. If not, it remains free.
9: Once you own a island, other than your "Base Island/Fort", You can place 1 small D6 die on that island with the "6" side up. Which represent's 6 Crew now in control of that Island.
10: To add MORE crew to a Island, a ship must go to that Island & dock. Then return to its "Base Island/Fort" and Dock. Then go back to said Island, dock and unload another small D6 die with 6 crew.
11: Ships carrying additional Island Crew, cannot carry treasure.
12: Ships wishing to transport crew to Islands, MUST have 2 open cargo spots.
13: ONLY 18 men allowed on a Island!
14: Controlled Islands can now serve as places to fix/repair ships.
15: Controlled Islands do not require a Die roll to Dock by the Controller.
16: Enemy players CAN attempt to take over a Island!
17: Each enemy ship MUST follow rules when transporting "Island Crew"
18: "Island Crew" cannot attack ships still asail. ONLY once docked!
19: Enemy players MUST still use die rolls when attempting to dock on a controlled Island.
20: To take control of a enemy Island, you must offload "Island Crew" and fight the owners, "Island Crew" for ownership.
21: For each attacking man, roll 1 die per fight. Then defender rolls one per fight. high roll wins, move 1D6 small die to the appropriate number. On ties their is no man lose.
22: If your intire fleet is destroyed, you lose.
Sea Monster's:
1: Unless otherwise stated, NO crew/captain/ship/player, may own/control, a Sea Monster!
2: When fighting a Sea Monster, No other "friendly" ships may help kill it.
3: If a Sea Monster is not killed once summoned. Then it remains in play, but never leaves 2 square distance from the Island it was summoned from.
4: When a Sea Monster is summoned. The player who summoned it, can choose any other player to roll the Sea Monsters Attack Rolls.
Base Island/Fort:
1: Crew Cannot affect a Fort.
2: Base Island's have a automatic 6, five defence!
3: If a Base Island/Fort is captured/destroyed, does not mean game is over!
4: Number of extra Island is random and decided by the players.
Treasure:
1: Treasure amount put into the game is random and decided by the players.
2: Treasure can buy new, or buy back sucken ships.
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Greenosaur
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Porpman
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Re: Pirates
«
Reply #11 on:
October 06, 2007, 11:27:09 AM »
Quote from: Greenosaur on October 06, 2007, 11:00:53 AM
Treasure:
1: Treasure amount put into the game is random and decided by the players.
2: Treasure can buy new, or buy back sucken ships.
[/b]
Why would you want to buy back a sucken ship? Wasn't it bad enough the first time?
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Greenosaur
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Re: Pirates
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Reply #12 on:
October 06, 2007, 11:29:45 AM »
Quote from: Porpman on October 06, 2007, 11:27:09 AM
Quote from: Greenosaur on October 06, 2007, 11:00:53 AM
Treasure:
1: Treasure amount put into the game is random and decided by the players.
2: Treasure can buy new, or buy back sucken ships.
[/b]
Why would you want to buy back a sucken ship? Wasn't it bad enough the first time?
Some ships can be a tough customer. Sometimes it takes a gank, or just 2 or more ships.
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Greenosaur
"Cause It Aint Easy Being Green!"
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Re: Pirates
«
Reply #13 on:
October 06, 2007, 11:35:39 AM »
Yeah, but if the ship is so bad you're calling it a
sucken
ship... why were ya using it to begin with?
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Greenosaur
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Re: Pirates
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Reply #14 on:
October 06, 2007, 01:01:12 PM »
I believe in the "official rules" that once a ship loses all its mass's, it can be towed back by another ship? Even a enemy ship can take it?
I got one, small 1 sail ship, that takes a 6 on your dice roll to kill it. Its a heck of a treasure gathering ship, and fun to tease enemies. When i do lose it, its well worth buying again..lol
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Greenosaur
"Cause It Aint Easy Being Green!"
They Tried To Kill Me, But I Have Returned!
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